Florian demmler
XR • UX • Simulations • Systemdesign • Networking • Real-Time Systems
Additional content, repository references, and services are currently being developed. Upcoming additions include game development projects, development journals, and repositories covering my bachelor's thesis and ongoing research projects. Mostly licensed under MIT License.
A curated selection of academic and research projects can be found in Research & Academia Projects.
A selection of game development projects is available in Selected Games.
Research & Academia Projects
Open Source Packages
motion-lens
A video-based tool for measuring motion-to-photon latency by detecting and correlating visual events. It enables accurate latency analysis through frame-level image processing and event detection. (Briefly explained in Section 4.2.2 of my Bachelor Thesis)
SyncLi
SyncLi is a Unity package for runtime rebaking and synchronization of baked lighting, optimized for multi-user XR (android) applications. It enables dynamic updates of static light, (HDR) lightmaps and light probes by offloading baking to a server and efficiently distributing the resulting lighting state to connected clients.
Selection of Developed Games
Colorful
An rythmic android app. Players have to rotate an geometrical object accordingly to a color-changing bouncing ball. Includes achievements, leaderboards, daily bonuses, color customizations and custom game modes. Even a local two-player mode!
Bee Jump
An mini-game inspired by GTA San Andreas. Control a bee that just want to collects pollen of flowers. But be aware of the thorns! Includes an endless mode with procedurally generated levels. Art is done by myself.
Tumblebugs: Remake
This "remake" is a port from a very old game named "Tumblebugs". Players can customize hovering small ships with different customized weapons and participate against each other. Includes customizations, abilities, split-screen and an in-game console. This is still in (very slow) development.
Collectr
A 2D exploration and crafting game set in a procedurally generated world. Gather resources, craft equipment, and overcome the unique challenges of each biome. Uncover new areas and progress through the world. Still in (very slow) development.
Emberwild
Heavily in development. Current version is mostly about seeded, destructable, chunked world generation. This game features a fully procedural 3D world where environment, items, and hazards are all dynamically generated. Strongly focuses on interactability, exploration-based gameplay, player skills and ability stystems, all combined with unique gameplay mechanics. It blends inspiration from games like Noita, Path of Exile, Cube World, and Alabaster Dawn.
More to come...
Many projects are excluded from this list, including:
FPS multiplayer games, simple RTS games, mobile physics-based puzzle games,
and professional XR educational software.
Contact
Website Status
This website is currently in an early development stage. Over time it will evolve into a broader platform containing:
- Professional portfolio and project archive
- References and ongoing project
- Restricted Access to self-hosted services
New functionality and content will be introduced gradually as the platform develops.
For more information see the legal disclosure.